A.I. System in Arcade Games
The first arcade games were built on discrete logic and were strictly based on competition between the players. Therefore, there wasn’t any A.I. system.
Heuristic algorithms have been used in the arcade games. The common method of controlling an NPC in the game was by scripting.
‘Path finding’ is another common A.I. system that has been used in the real time strategy games. ‘Path finding’ works by calculating how to get an NPC from one place to another after considering the terrain and obstacles.
Games like Quake and Pursuit based all the enemy actions on particular stored patterns. The space invaders further refined this movement, by adding in-game events which were dependent on the hash functions.
This resulted in more varied and complex enemy movements.
Pac-Man incorporated this technology, at the same time jazzing it up by providing different personalities for each ghosts.
Although the ghost movem
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